How to make shedlestkys fried chicken on gimkit ( To complement colton's guide)

For the fried chicken you need 5 health granters, 7 triggers and 2 game overlay

  1. Put the game overlay and it must be a button. Then put a text that says fried chicken. Btw make that when the button is pressed to transmit on the ‘’ eating fried chicken’’ channel. Also put it to hide when it gets the brodcast from the ‘‘eating fried chicken channel’’ and put it to show overlay on the ‘’ fried chicken cooldown end’’ channel.

  2. After that make a 5 long trigger loop like in the image and connect it with wires that do (triggered-> activate trigger). Also each trigger gets activated by the last one for example( health fried chicken 1 activates the trigger with health fried chicken 2). The trigger delay of each of those triggers is 1.

  3. Connect each trigger with its channel to a health granter that grants 10 hp.

  4. Use the other game overlay to do a cooldown text. So put it as a text and make it that it gets shown when it gets a brodcast from the ‘‘fried chicken cooldown start’’ channel and make it close from the ‘’ fried chicken cooldown end’'.

  5. Put another trigger with a trigger delay of 0 and make it brodcast on ‘’ fried chicken cooldown start’’ channel. That trigger will be connected to the last trigger of the health trigger loop.

  6. Put the last trigger to be triggered on the ‘‘fried chicken cooldown start’’ channel and make it brodcast on the ‘’ fried chicken cooldown end’’ channel with a delay of 70.

  7. Connect the button overlay to the first trigger of the health trigger loop.
    (button pressed → trigger).

  8. Then put every trigger and game overlay to scope the player.

AND voila you finished. (I am sorry for my bad grammar but I am french).

This was made by builder1

2 Likes

Bro this isn’t the best way to do it you wasted like 4 health granters and just post it on the forsaken guide.

3 Likes

My bad astral but the thing is that I tested with one but it made the system break and also the other thing is that I can’t post because there’s an error code each time.

Astral could you put my post on colton’s guide cuz I can’t post on it and it always breaks for me.

I’ll add it if you modify it to be less memory intensive.
Sh00t slowmode

1 Like

Ok imma try it rn. Thank you for telling me. I just did it!

Here is a bit less expensive version:

For the fried chicken you need 1 health granters, 7 triggers, 2 game overlays and 770 memory.

For the fried chicken you need 1 health granters, 7 triggers and 2 game overlay

  1. Put the game overlay and it must be a button. Then put a text that says fried chicken. Btw make that when the button is pressed to transmit on the ‘’ eating fried chicken’’ channel. Also put it to hide when it gets the brodcast from the ‘‘eating fried chicken channel’’ and put it to show overlay on the ‘’ fried chicken cooldown end’’ channel.

  2. After that make a 5 long trigger loop like in the image and connect it with wires that do (triggered-> activate trigger). Also each trigger gets activated by the last one for example( health fried chicken 1 activates the trigger with health fried chicken 2). The trigger delay of each of those triggers is 1.

  3. Connect each trigger with wires to the health granter that grants 10 hp.

  4. Use the other game overlay to do a cooldown text. So put it as a text and make it that it gets shown when it gets a brodcast from the ‘‘fried chicken cooldown start’’ channel and make it close from the ‘’ fried chicken cooldown end’'.

  5. Put another trigger with a trigger delay of 0 and make it brodcast on ‘’ fried chicken cooldown start’’ channel. That trigger will be connected to the last trigger of the health trigger loop.

  6. Put the last trigger to be triggered on the ‘‘fried chicken cooldown start’’ channel and make it brodcast on the ‘’ fried chicken cooldown end’’ channel with a delay of 70.

  7. Connect the button overlay to the first trigger of the health trigger loop.
    (button pressed → trigger).

  8. Then put every trigger and game overlay to scope the player.

AND voila you finished. (I am sorry for my bad grammar but I am french).

This was made by builder1

Also a last thing I tried without cables with only the channels but it made the gradual hp break.

@AstralLuke I found a way to make c00lkid’s walkspeed override more accurate to forsaken’s last update and I found out how to make the burning effect like in the game that attack.

You can’t speak in french sorry cuz of forums rules.

aw man sorry I didn’t knew that

why is that a rule?

I’m sorry if that’s rude to ask but it doesn’t make sense

BlackHole (A leader/moderator on the forums) made this rule

Please do not speak languages other than English on the forum.

Reasoning: Because only a small number of people here do not speak English, it’s on them to use a translator. It’s not fair, but we also don’t have the capability to learn every language someone wants to speak so it can be moderated. Once someone is informed of this rule, that’s their issue. Continuing to speak their language will result in punishment. (This is exactly what he said btw)

So yes, you are unfortunately not allowed to speak French, sorry! (or any language besides english)

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bruh :frowning: I just told him thank you in french:(

1 Like