Thank You So Much!!!
Use relay that triggers on that specific team number, wire it to the barrier to make it deactivate.
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It Didn’t work… But Thanks Anyway!!
Try this way:
Lifecycle - [Game start]
Relay - [Team number here]
Barrier - [Team scoped]
Wires/Channels:
Lifecycle (event occurs) -> Relay (trigger relay)
Relay (triggered relay) -> Barrier (deactivate barrier)
I think you possibly forgot to make the barrier team-scoped, if you didn’t do so, the barrier will deactivate on everyone’s view once received on the pulse.
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Is it player or team scope?
It should be on team-scope, since you want a certain team to be able to go through the barrier.
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It Worked!! Thank you!!
You are welcome! Glad to help.
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