How to make it when you walk over an object you claim it

I will be using cash for this example!

  1. Add an item image
  2. Set it to your item and add an outline to make it look better!
  3. Add a zone
  4. Make it the size of the item image
    makesizeofcash
  5. Change it to when you leave the zone it broadcasts something
  6. Add an item granter
  7. Set it to the item, change amount, and grant on your broadcast
  8. Set it so when you leave the zone it deactivates it
    deactivatezone
  9. Hide the item image when leaving zone!
    hidecash
  • You can use any broadcast just make sure they’re all the same
  • You can use any item
    If any problems just say it and ping me with @migue
    (I’m not good at explaining :sob:)

You can also use triggers
1.
triggerzone
2.
triggerzone2
Do the same but do it as trigger

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Nice guide, @migue ! This is a great alternative to buttons!

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Noice guide @migue except, can’t other people claim the item after you do?

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If you turn the zone scope to player, multiple people will be able to collect it.

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Nope! Only the person who walked over it claims it! No one else :slight_smile:

On default I think it applies to global

Oh okie that makes sense :+1:

Yes but it can be changed to player.

I need to check about that another time, I’ll might make a different post for that.

zones have a placemean’t limit of 64
maybe use triggers instead?

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You can use both triggers and/or zones
For trigger you just do this:
triggerzone
triggerzone2
Which should react the same as the zone.

You should add this in the guide.

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also triggers are 40 memory, while zones are 300 (last I checked)

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I believe the memory of zones also changes depending on the amount as well.