How to make it t where a button does not activate until all sentries are dead not one

how to make it t where a button does not activate until all sentries are dead not one

Sentry knocked out—increment counter
Target reached(number of sentries)—activate button
Button start deactivated

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Dungeonmaster has the solution to this problem.

Let us know if you require extra help :grin:

If not, you should mark a solution on the most helpful post. (which is not this post.)

Also, pro tip:
Don’t put the question in the title.

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i require extra help I’m not that smart at it im new

Oh no problem.
What else do you need?

1 Like

Use this amazing guide to track sentries (made by me):

Just give the counter a target (in settings) and when the target is reached the button turns on [1]


  1. wait you can say dead without it being censored??? ↩︎

3 Likes

I don’t understand when Dungeonmaster said:
Sentry knocked out—increment counter
Target reached(number of sentries)—activate button
Button start deactivated

So use a wire, and click on a sentry.
it should have the choice of: “when sentry knocked out”
then, wire that to a counter, with the setting to increment a counter

then, set a target value,( Wich is the number of sentries) and when u reach target value, wire it to a button, activating it.

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