How to make it so when someone gets knockout by a laser or a sentry they get switched to spectate

I am making a boss fight for my game and if the player gets knockout they get Switched to Spectate but only if they are in the boss fight and by lasers or sentry.

Use a Life cycle device (player knocked out) wired to a team switcher that sets triggering player to spectator

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But that will switch the Player even if they are not at the boss fight i want it to only switch the player if they are at the boss

Make the lifecycle trigger a trigger that is inactive on game start and has an active scope of player. When the player reaches the boss section, activate the trigger.

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I got it to work thank you for the help

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