How to make it so that every second someting happens

title is self explanatory

Elaborate please?

wouldn’t wire repeaters also work, too?

plus, they take less memory.

Trigger loop then when trigger 1 triggers, trigger the action of you choice.


Sorry but no.

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can you include pictures

im trying to make a animation but its a reapeating one so im trying to figure it out

thats okay

Ok. Example: You want ten things to happen. You would have 10 counters and a repeater that would trigger each one so something would happen. Like the first counter would have 1 athena the second 2 etc.

okay ill try

If you post new pictures they appear or is it because you don’t have time?

simple, a trigger loop connected to your events

I can’t right now
I cannot take screenshots on a road filled with rocks :sob:

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@Bait I could send picture here
Trigger Loop

First trigger:

Second trigger:

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thx btw

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one question how do i make it do something now like deactivvate a barrier

im sorry its my firsst map

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wire the second trigger to the barrier @Bait
tigger-hide prop

ok thx sry for bothering

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it is ok I love helping

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Divy the game start channel is in the wrong place just to let you know.

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If you want it to deactivate a barrier place a trigger where the player would walk and make it transmit a channel to the barrier that deactivates it. A checkpoint works pretty good as well.

I did a mistake switch Second trigger to When triggered,transmit on -loop
and for trigger when receiving on should be +game start sorry my mistake @Bait

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