title is self explanatory
Elaborate please?
wouldn’t wire repeaters also work, too?
plus, they take less memory.
Trigger loop then when trigger 1 triggers, trigger the action of you choice.
Sorry but no.
can you include pictures
im trying to make a animation but its a reapeating one so im trying to figure it out
thats okay
Ok. Example: You want ten things to happen. You would have 10 counters and a repeater that would trigger each one so something would happen. Like the first counter would have 1 athena the second 2 etc.
okay ill try
If you post new pictures they appear or is it because you don’t have time?
simple, a trigger loop connected to your events
I can’t right now
I cannot take screenshots on a road filled with rocks
thx btw
one question how do i make it do something now like deactivvate a barrier
im sorry its my firsst map
wire the second trigger to the barrier @Bait
tigger-hide prop
ok thx sry for bothering
it is ok I love helping
Divy the game start channel is in the wrong place just to let you know.
If you want it to deactivate a barrier place a trigger where the player would walk and make it transmit a channel to the barrier that deactivates it. A checkpoint works pretty good as well.
I did a mistake switch Second trigger to When triggered,transmit on -loop
and for trigger when receiving on should be +game start sorry my mistake @Bait