I am in the process of making a team base defence game, and the goal of the game is to dismantle the other teams base by destroying their “core.”
the “cores” are in reality, a sentry that has been blinded with a bucket and overlaid with a prop over top of it to look like a core.
I would like to make it so that whenever a core is destroyed, everyone is teleported to a room in the colors of the team that won for 8 seconds, and then the game ends.
I’ve got almost everything figured out, except for actually getting the people in the room. I’ve already tried using an inactive zone over the whole map, connected to a teleporter which teleports them to the room once the core is destroyed, but since the zone covers the whole map, the player has to move around quite a bit to trigger the zone, and it doesn’t always work.
does anybody have any suggestions on what to do?
You should use a relay.
Connect the Sentry to a relay(all players) and have that relay teleport the player(you can use a channel or wire for this depending on how far away the box is).
when you disable it you put a worm hole looking thing that so like the core creates a portal to the room
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