So, I’ve been working on a combat game and decided to make a memory efficient critical hit system that everyone should use in their own games because it enhances gameplay and engagement.
What you need
620 memory
1 Lifecycle
1 Damage boost
1 Trigger
Device settings
Lifecycle
Event: Player fires gadget
Trigger
Use default settings.
Damage Boost
Boost Amount: [Crit damage] Boost Duration: Forever Activate boost when receiving on: critHit Deactivate boost when receiving on: refire
You can play with these numbers to mess with the crit rate
Wiring
Simple wiring as well.
Lifecycle to trigger:
Event occurs → Trigger
Product
I can no longer post videos/GIFs as they take up too much space.
The final result should create a critical hit every one in eleven gadget fires on average.
ok at this point I’m just gonna start quoting myself explaining it so I don’t have to type it over and over.
Tl3 cant edit other peoples posts, that’s Tl4 only.
tl3 can only
use more powerful flags.
change other peoples post’s titles
add tags to other’s posts
create brand new tags.
make their own post a wiki
tl4 can
make other people’s posts wiki’s
edit other peoples posts
delete other peoples posts.
edit indefinetly.
and more.