You, WhereIsMyHat, NavyCatZ, Magenta_Dragon, PotionMaster, teapot and more
BUMPITY BUMP BUMP
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Hehe canceled the thingy
thats so evil :)
ahhh yes my most popular guide ._. -t7d
Cello was here
Kormorant was here
Ahhhh we’re exposed
Bump
Umm… Can i change this to 9?
Yeah, if you’re still willing, go ahead. I don’t mind. It’s a wiki after all!
Welcome back! (I’m guessing temporarily which is sad)
Woah! Your a older forumer! Thats cool! me personally im relatively new but ig not too new cause im reg and im going too deep now so Anyways, yea welcome back haha :)
goodness im akward
p.s our new mod is twofoursixeight which is so preppy
Hey there…try not to get off topic….
Im not that old
Why, thank you for this information
I was awkward once
It’s ok :)
* you made my day, btw *
Since this is marked as WIP, was there anything in mind that you wanted to add?
Ahh…
im sorry, got a bit excited. most members are leaving more than coming back ahah.
I’ll get back on topic-
I don’t think there’s anything in particular, I left it open so that as new stuff was added to gimkit, or when people had new ideas, they could add it.
What if we added a underwater animal, for example an octopus to the art part of the guide? Or would that be too ambitious?
I think that’d be great! Just make sure the formatting when you do the text doesn’t look that bad, otherwise, go ahead, anything is welcome.
Thank you for being so open!
you are so nice ahh
I’ll have to add it in the morning due to my only screen-shot taking device being on lock right now, but ill be sure to add it!
Random thought, it’d be cool to write about how to create a believable “atmosphere.” I don’t see a lot of guides do that. Making art in the game is one thing, but doing it effectively to make your environment believable is another. You can even incorporate more mechanical stuff like “animated” props. It’s hard to convey what I mean, but yeah, I hope someone understands haha
Time to cook up some custom props for this…
I see what you mean. I’ve seen some games that are like that, but making it that way is tricky.
In terms of under the sea, maybe something like moving seaweed would apply to this?
I get what your saying!
i think
for example, animated seaweed made of text could give ti a more underwater feel due to the water moving the seaweed, or small school fo fish, or even a translucent barrier over everything to make ti look tinted blue!
Or fish. Moving fish would be a very nice detail
possibly a boat on the surface as well, or those geyser thingies
and one way you could incorporate moving fish would have an infinite loop of them going around the map/ underwater parts of the ma so it pops up occasionally and takes more time depending on where you are.
Or you could have a random genorator make a different school of fish do a different route/animation each time to make it more unique and less repetitive