how to make an overlay appear if near enough to a player?
What do you mean by near?
like, an inch away or something from a player
Coordinate device will work
Why do you need this to happen? There might be a better way if we know why.
Dis will work
No images bro
Couldn’t you just use a zone near the area where the player has to be near for the overlay to show?
Yeah a zone would do just fine
Place a trigger (an inch or wherever you want)
When triggered, broadcast on "Activate overlay"
The overlay
When receiving on "Activate overlay" show overlay
I’m making a marder mystery game, and I want when whenever the marderer is close enough, a unalive button appears
Close enough to a player? If so, then use the coordinates device, but I’m not completely sure how to make it work. A tag zone wouldn’t work because I don’t think that it would act exactly as you want. I’ll check and test stuff rq.
Couldn’t you just have the overlay activate the tag zone and allow the murder3r to tag the person and then deactivate the zone when someone is tagged. You would just have a timer on the overlay. Using the coordinate device wouldn’t help with tracking the vicinity of another player. Unless, you could track that player’s coordinates and the murder3r’s?
wouldnt this be as simple as a a lot of zones and a Unalive button that pops up when it detects player in zone your in and that activate the zone to kill the person in it
Okay, I think I’m onto smth. So using the blocks on the coordinates device, you can do this:
(Team one in the example is the murd3rer team)
Unfortunately, it doesn’t let you make multiple coord. devices. The thing I now need to do is make an update constantly thing and make it so it checks the value of the Mur3r’s X & Y.
But with this method, it would only work if you cap out at an amount of players. (About 7)
Then get counters that update with the coords for the murd3erer (the x and y properties)
I now need to figure out how to make it calculate the distance between the mur3erer and a survivor. I’ll check back soon
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