I thought of this system a while back, I thought it would be fun to do! It does this: If you enter an area, a waypoint apears. If you leave, the waypoint disapears, it only activates if you have a quest active (or anything else).
⭐Step one⭐
Place a waypoint, and a 2 teleporters. Make the waypoint not active on game start.
Place a checker that checks for an item you don’t use in game.
Do this wiring:
🧇Step two 🧇
More wires:
Important note: you just wired the second teleporter, the one that hasn’t been wired yet.
🧶Final step 🧶
Place a button, make it do this:
(Make the item granter grant the item the checker checks for.
🔌Optional step! 🔌
Make a button that takes away the item, so that the waypoint doesn’t apear anymore
🧳Uses 🧳
- Quests
- Giving the player a banana and then taking it away, with an extra part
- I don’t know, maybe an objective? (related to quests)
🎈One way to make it better 🎈
Place an IIM, set it to this:
Just so that players aren’t confused why they got a banana.
If you followed the guide right, you have a working mechanic! (not the job mechanic, a game mechanic.)