How to make a Tennis Game in GKC

Hello guys!
Today I will be showing you how to make a tennis-style game in Gimkit Creative!!!
This will require a lot of steps, so bare with me…

Materials

You need:
1 Starting Inventory Device
2 Ball Devices
1 Trigger Device
2 Spawn Pad Devices
2 Wire Repeater Devices
4 Ball Capture Zone Devices
1 Barrier Prop (Any will work)
1 Respawn Device
2 Overlay Devices
1 Property Device

Setup

Map Options should be like this:
image

Step 2

Place down the barrier of your choice. This will be the “net.”
image

Step 3

Set the Barrier to these settings:
image

Step 4

Place down the starting Inventory device, and set it like this:

Step 5

Place the two ball devices. Set the team 1 one to below:
image


image

Step 6

Set the team 2 one to the below:
image

Step 7

Place the two spawn pad on either side, and set on to team 1, and the other to team 2.

Step 8

Place the respawn device. Don’t set the channel to anything. Instead, place the two wire repeaters. Set both to 0 second delay, but set one to team 1 and the other to team 2.

Step 9

Place the two zones, one on the left and one on the right. Don’t set either of them to anything not default. Instead, wire them to the repeater of the right team.


Step 10

Place the trigger device. Set it like this:

Step 11

Go to blocks on the trigger. Set it up like this:

Step 12

Place the property device. Set it like this:


image

Step 13

Place two of the ball capture zone devices. Place on above the “net”, and one below the “net”. Set them both like this:

Step 14

Place the other two ball capture zone devices. Place one on the far left, and one on the far right. Set the left one like this:


And the right like this:

Step 15

Place both game overlay devices. Set one to the channel “Score Team 1”, and the other to “Score Team 2.” Set both of the block codes to this:

@Next-Gen-Gims3652 This should work, but if not, lemme know, and I’ll revise tomorrow.
Cya later!

2 Likes

Thanks @BountyHunterX just read the comments to know what to fix! (i’m too lazy)

1 Like

This is so long! and amazing good job man!

1 Like

They made the guide in less than an hour- wow! This is awesome and could really help. Good job.

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Artemis, I love your PFP!

Thanks.

Nice guide! I, being a super tennis fan, have some… criticism I guess.

  1. Tennis score increments by 15 for the first two points in a game, then by 10, then by 1 if there’s a deuce and there is advantage points. (15,30,40, maybe 41).
  2. In step 15, the blocks don’t work because you aren’t increasing score, you’re just setting the score to the player’s current score (it’s not changing at all). Also, it’s such a waste of memory having 2 separate blocks for when a team scores (1000 memory!)
  3. There could definitely be better explanations in the guide.
  4. I don’t get how the ball capture zones are working for this.
  5. Serving isn’t random 50/50 chance! It depends on the current game in the set.
  6. You should add the side switching for every odd numbered game in a set.
  7. You should add game score, set score, and who wins the match.
  8. What are the zones for?
  9. Add a failsafe for when players “touch” the net.

There’s probably more but I’m not going to research the whole guide lol :person_shrugging:

Anyways, for a guide made in less than an hour, it’s good! But remember people are looking for quality and being able to easily understand the guide, not guide release speed.

6 Likes

after looking at the guide i can answer some of your questions
4: the ball capture zones are like the area where the ball goses to get a score with the ones above and below being (out) and the ones on the sides for scoring
8: the zones are to respawn players if they exit their side of the court
9: its the zones
i hope you understand better now (:

1 Like

Still confuzzled about 4.
For 9, then it should be in the net because in tennis, touching the net is a point loss.
@NotYoyo get on sphealchat pls

4 Likes

Me, being a D1 tennis player myself, agree with what @Kosm0-o says, but @BountyHunterX still, the guide is pretty good, and it helped me A LOT so, thanks anyways

3 Likes

ok ill try to explain 4 better uhhhhh
image

Summary

please ignore the background i just needed to make smth rq so i used a image i found on my computer

also please remeber this is gkc and not real life so it would take more time and effort to make it lifelike

2 Likes

Just a quick question @Kosm0-o , can the blast ball bounce when you like hit it really hard? (Not like it hitting the walls but just like “hitting” the floor?)

Nope. Sadly. I’m pretty sure the best thing to do is set the top speed to very fast, set the hit impact to normal/high, and have the friction be 25 or so (i haven’t worked with a ball device so this is more of a testing suggestion).

2 Likes

is there any other way to tell if the ball goes out or in the net because I’m still confused? (I’m new to Gimkit creative so i’m kinda bad at it and it takes me a while to understand things sorry)

In the net: technically, no
Ball goes out: yes (step 13/14)

2 Likes

Should I do a 50/50 with the ball zones for the net because I can make them not respawn the ball

@BountyHunterX can you revise the guide?

NO SHARING CODES!!!

remove that RIGHT NOW

K I might’ve blown up a bit, but still. Rules are rules.

Fine.
Gee wizz, Sir!
(@SirWyWy to your above post, I agree to disagree…)