Place the two spawn pad on either side, and set on to team 1, and the other to team 2.
Step 8
Place the respawn device. Don’t set the channel to anything. Instead, place the two wire repeaters. Set both to 0 second delay, but set one to team 1 and the other to team 2.
Step 9
Place the two zones, one on the left and one on the right. Don’t set either of them to anything not default. Instead, wire them to the repeater of the right team.
Nice guide! I, being a super tennis fan, have some… criticism I guess.
Tennis score increments by 15 for the first two points in a game, then by 10, then by 1 if there’s a deuce and there is advantage points. (15,30,40, maybe 41).
In step 15, the blocks don’t work because you aren’t increasing score, you’re just setting the score to the player’s current score (it’s not changing at all). Also, it’s such a waste of memory having 2 separate blocks for when a team scores (1000 memory!)
There could definitely be better explanations in the guide.
I don’t get how the ball capture zones are working for this.
Serving isn’t random 50/50 chance! It depends on the current game in the set.
You should add the side switching for every odd numbered game in a set.
You should add game score, set score, and who wins the match.
What are the zones for?
Add a failsafe for when players “touch” the net.
There’s probably more but I’m not going to research the whole guide lol
Anyways, for a guide made in less than an hour, it’s good! But remember people are looking for quality and being able to easily understand the guide, not guide release speed.
after looking at the guide i can answer some of your questions
4: the ball capture zones are like the area where the ball goses to get a score with the ones above and below being (out) and the ones on the sides for scoring
8: the zones are to respawn players if they exit their side of the court
9: its the zones
i hope you understand better now (:
Me, being a D1 tennis player myself, agree with what @Kosm0-o says, but @BountyHunterX still, the guide is pretty good, and it helped me A LOT so, thanks anyways
Just a quick question @Kosm0-o , can the blast ball bounce when you like hit it really hard? (Not like it hitting the walls but just like “hitting” the floor?)
Nope. Sadly. I’m pretty sure the best thing to do is set the top speed to very fast, set the hit impact to normal/high, and have the friction be 25 or so (i haven’t worked with a ball device so this is more of a testing suggestion).
is there any other way to tell if the ball goes out or in the net because I’m still confused? (I’m new to Gimkit creative so i’m kinda bad at it and it takes me a while to understand things sorry)