I want a sentry to not be visible until you are in a certain area to make them visible
Try making it like this:
Sentry settings set to not visible on game start, lifecycle works as well.
Sentry settings, deactivate on “Not Visible”. (not visible before area)
When player enters a zone (your certain area), transmit on channel x. (sentry is visible in certain area)
Sentry activates on channel x. (sentry is visible in certain area)
When player leaves the same zone, transmit on channel “Not Visible”. Now, the sentry can only be seen by the player when they are in an area.
You can change the activate/deactivate option in the Settings (make it deactivate when game start).
then, make it activate when the player accomplished a certain action
Go to settings then say sentry not active on game start
then activate with trigger and/or zone
there is an option in the sentry to turn it off on game start and then get a zone and wire it to the sentry to turn on sentry
Or just deactivate the sentry using the settings. Is sentry active on start? Yes/no. I don’t think you need the lifecycle part. I could be wrong though idk.
Thanks (just going off of memory)
your not wrong lifecyles DO work but its less memory to just go into sentry settings to turn it off on game start
Ok lol. I haven’t used gkc for a while so my memory is quite rusty.
no no your totally fine, and secondly you were correct
You can use a trigger! When you step on it, it activates the sentry. This is what I used for my game!