How to make a RNG doors system (3.5/10 Difficulty)

Introduction

Hello! like the title said this is meant to recreate the random rooms in doors, however its also meant to help fix a problem some people are having, multiplayer. you see doors can be played single player but its more fun with friends, most of the systems that people make for doors in GKC are made for single player, while yes the game can be played multiplayer in those systems, often, the players do NOT go through the same rooms in the same order. so most of the time they don’t see each other. this can be fixed with something called a seed (survival game enjoyers rejoice, I found something I like in those games enough that I remake it in another.). what that does is it sets up a randomly created map, obviously we cant make a random map, however we can make it go to random rooms in our map that we set up, at different times, every time we play the game. while still making multiplayer a focus. Ready? HERE WE GO!!!

Disclaimer:

this guide uses a repeater, however its just so its easier to understand for some people, it can be recreated with a trigger loop. please don’t shout at me for using repeater, I found this can be difficult to understand that this time, its fair to use it for educational purposes (dang I sound like a nerd).

Materials and Guide

First, before we start, we need to know what materials we are working with!
2 triggers
1 repeater (again, can be avoided. you’d just need a counter)
1 lifecycle
1 property
and that’s it :D
now into the guide we go! first place a life cycle and make it so that on Game Start it brodcasts on “Start Loading Seed” this will start the generation of the seed used in the game. then make a repeater, and set it up so that it starts on receiving on “Start Loading Seed” and stops after 100 repetitions. make it so that it brodcasts “Add to seed” when the task is being done. Next make the trigger, well trigger, when recieving on “Add to Seed” than make some block code like this
Screenshot 2024-11-05 8.14.18 AM
now make a text property called “Seed” that will be global! now we are done with the generation :D next make another trigger, make it trigger when recieving on whatever channel you brodcast on when opening a door. and make its block code be like this
Screenshot 2024-11-04 7.23.17 AM
this creates text by combining the text Room, and the letter# that is the same as the number of doors the player has gone through, then you brodcast on the channel that this text creates, and tada, now you just teleport the players to the rooms, when they receive on the channel that they are in for example room 1’s teleport would be “Room1”. TADA!!! Nyehehehehe

Conclusion

in Conclusion this helps make your doors game in Gimkit work with multiple players, and overall makes the experience more fun :D

How Difficult is this guide?
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0 voters
12 Likes

Feel free to Rate or give constructive criticism in the replies :D

2 Likes

I already did :skull:

3 Likes

uhhhh well I didn’t see it… :rofl:

3 Likes

I’m so confused on how combining text and getting a letter in text is that difficult
Screenshot 2024-11-05 8.44.52 AM
you know I do these votes not so people can jokingly vote, but so I can get peoples genuine opinion on difficulty.

3 Likes

Wow this is bery nicey!


Your intro is well done, but maybe a bit too long I was like, “Ok ok…ok…bleh”


It’s very well explained, and I appreciate the Disclaimer.

It’s super easy to follow, even for beginners, so I would give it a solid 2/10 for difficulty, but a 9.5/10 rating for the guide :D Great job!

The poll

Well maybe they were putting it as an overall rating and not a difficulty rating

8 Likes

true, but I’m confused mainly because I put a title for the poll but eh. I mainly made this guide because @Gimkitsuggestor was confused on how my door randomizer system worked. so I hope he sees it :D

6 Likes

yeah I think he acknowleged it in that post.

4 Likes

Hi the ping has summoned me =D

2 Likes

May I put this in my guide so people can access your guide from mine? and maybe more people will then see this

4 Likes

Sure! I honestly don’t mind, all that matters to me is if I’m helping people!

2 Likes

While this is a nice guide, help topic solutions don’t need to be guides. Plus, since you’re helping gimkitsuggestor, why not just ask him if you can add this to his wiki?

4 Likes

no no kosmo this guide is worth it, how many people do you know that know this?

2 Likes

the reason I made this is that with a guide I felt like I could go more in-depth, a reply I felt would be harder to explain as they genuinely are meant to be short. that’s why I made it a guide. the other part is that I didn’t want to take up too much body space that It makes him hit the character limit, so I just made it a separate guide.

3 Likes

welp. i’m not gonna start again. but anyways, you should add how to do specific rooms for specific room numbers. like door 50 is always the library with the figure.
also, @Gimkitsuggestor i know several people who know this.

5 Likes

Specific rooms is easy, there is a thing keeping count and when it hits 50, it brings them to the library

4 Likes

Not enough people know, People will love to hear that randomization can now include their buddies

2 Likes

Nice guide!
[1]
Edit: @Gimkitsuggestor I’m going to say 7. It was a pretty decent game, but could be improved (as could most doors games on Discovery right now).


  1. I was playing a Doors game on Gimkit literally 5 seconds ago :O ↩︎

3 Likes

how was that doors game? 1-10 its effort and quality

Edit: Exactly I believe people should put more effort into their games

2 Likes

the specific rooms, I think someone could easily find out on their own, I might add in a bonus section that you can also make people go through the same entities on the same doors, instead of them not happening to some players and happening to others.

2 Likes