Introduction
Hello! like the title said this is meant to recreate the random rooms in doors, however its also meant to help fix a problem some people are having, multiplayer. you see doors can be played single player but its more fun with friends, most of the systems that people make for doors in GKC are made for single player, while yes the game can be played multiplayer in those systems, often, the players do NOT go through the same rooms in the same order. so most of the time they don’t see each other. this can be fixed with something called a seed (survival game enjoyers rejoice, I found something I like in those games enough that I remake it in another.). what that does is it sets up a randomly created map, obviously we cant make a random map, however we can make it go to random rooms in our map that we set up, at different times, every time we play the game. while still making multiplayer a focus. Ready? HERE WE GO!!!
Disclaimer:
this guide uses a repeater, however its just so its easier to understand for some people, it can be recreated with a trigger loop. please don’t shout at me for using repeater, I found this can be difficult to understand that this time, its fair to use it for educational purposes (dang I sound like a nerd).
Materials and Guide
First, before we start, we need to know what materials we are working with!
2 triggers
1 repeater (again, can be avoided. you’d just need a counter)
1 lifecycle
1 property
and that’s it :D
now into the guide we go! first place a life cycle and make it so that on Game Start it brodcasts on “Start Loading Seed” this will start the generation of the seed used in the game. then make a repeater, and set it up so that it starts on receiving on “Start Loading Seed” and stops after 100 repetitions. make it so that it brodcasts “Add to seed” when the task is being done. Next make the trigger, well trigger, when recieving on “Add to Seed” than make some block code like this
now make a text property called “Seed” that will be global! now we are done with the generation :D next make another trigger, make it trigger when recieving on whatever channel you brodcast on when opening a door. and make its block code be like this
this creates text by combining the text Room, and the letter# that is the same as the number of doors the player has gone through, then you brodcast on the channel that this text creates, and tada, now you just teleport the players to the rooms, when they receive on the channel that they are in for example room 1’s teleport would be “Room1”. TADA!!! Nyehehehehe
Conclusion
in Conclusion this helps make your doors game in Gimkit work with multiple players, and overall makes the experience more fun :D
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