So, have you ever been playing a game, and a really important popup apears?
And then, instead of clicking the call to action, you click the outside, closing it, and then ruining the game? Well, I have a solution!
Nice tip! Though the common way I would do is to make the popup unclosable and make it close when receive on the channel call to action transmits on (or an additional wire repeater if needed).
plus, you save 40 memory. but if you do use the trigger, either make it out of the player’s reach and sight or make the trigger not able to be triggered by stepping on it and invisible. and as they all say for some reason, use cough channels cough