In some Gimkit maps, you might want to stop somebody from going into an enemy’s base while allowing that team to exit. Or you might want to have a platformer where you can jump through the platforms and land on top. Whatever the case may be, a one way blocker can be useful. First we will go over how to make it in a platformer map, then in a top-down map.
Something to note: Because I am a new user and this is my first post, I can only add one picture. I’ll try to be as descriptive as possible, but if it’s still confusing, please tell me and I’ll do my best to fix it.
Platformer
Step 1. First get your devices. You need
-1 zone
-1 trigger
-2 barriers
Step 2. Drag your first barrier to where you want it to be, then adjust the size to however big you want. Now place your zone under the barrier so that it is as wide as the barrier you made.
Step 3. Now set your zone's channel settings so that when you enter it, it turns the bridge off. You can make the barrier turn off on that channel.
Step 4. Now go to your trigger. Set it so that it activates when it receives a message from the channel that turns the bridge off. To allow players to get onto the platform, you give it a delay of about 0.5 seconds before activating.
Step 5. Now have the platform reactivate on the channel that the trigger transmits on.
Congrats, you can now jump through the platform! The only problem is that the platform visibly disappears.
The fix for this is simple. Add your second barrier under your first. Change the settings so that players can go through it and make sure it never disappears. If you intend for multiple players to be playing your map at the same time, set the devices’ visibility scope to player. Now you can jump through the bottom!
Top-down
Step 1. The devices you will need are the same as last time, except without the trigger.-1 zone
-2 barriers
Step 2. You set this up the same way you did the platformer version. You start by dragging your barrier to the size, shape, and color you want, then you drag your zone to the same dimensions.
Step 3. Set your zone so that it transmits on one signal when you enter it, and a separate one when you leave it. Here's an example:
(This is almost the same way you set up the platform version of this, just turned on its side and with slightly different zone settings.)
Step 4. Now set your first barrier to go away when the zone transmits the first signal, and have it come back when the zone transmits the second signal.
Something to keep in mind: When a barrier activates while a player is in it, the player can clip through the barrier to get out, then collision with the barrier will activate again.
Step 5. Again, set your second barrier to never go away, but never have collision either.
Congrats! You completed this tutorial. Thank you for reading through this, for it is my first tutorial ever.