How to make a laser invisible and when player gets knocked out to go to a spectator screen and last player it ends

How to make it so when a player thouches laser they go to a spectator screen and how to make the last player win

Part (a.)
Laser, Lifecycle, wire, when player touches laser → enter specific team, which should be set to spectators. [1]
Part (b…)
still pulling that one up…


  1. They have GKC blocked for me rn sorry! ↩︎

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Do you have a screen shot sorry about that.

It’s ok I’ll try to do it

What do you set the lifecycle to? Ohh and btw I have it in fragility

Specific Team
Spectators. If that’s what you mean by to.

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My lifecycle doesn’t have that

You need to use a team switcher to do that - connect a lifecycle set to transmit on ‘player knocked out’ to a team switcher that switches the player to spectators. As for the second part, there’s guides on this.

They meant that you get a lifecycle to detect when a player is knocked out then you wire it to a teamswitcher that you change to specific team and select spectator

To make the laser invisible, you could place a barrier and change the layers.
I’m not much of a coder, so I don’t know what to do for the other part. :frowning_face:

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To make laser invisible, change the laser color to black and turn off the ends

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That’s a cool idea, too, @Xuch23! How do we know the background is black?

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No change laser color to black and it will be invisible

No need to change anything else like background @Brynn

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