How to Make a Crouching System (3/10 Difficulty)

Introduction
Hello! Ever wanted to make it so you could crawl (can a Gim even be considered able to crawl) under a prop in gimkit because you were making a section that required it? No? Well too bad, I’m going to tell you how anyway >:D
(first guide without using blocks that isn’t a mini guide :O ).

Chapter 1: Its not really a chapter more so a list now that I think about it ahhhhhhhhh-

This section is your standard (besides the section name being long for no reason) materials list.
The materials used will be
1 game overlay
1 checker
1 wire
1 counter
1 property
2 speed modifiers.

Chapter 2: The Super Coolness epic guide Nyehehehehehehe

Alrighty here we are, the guide :D
its quite simple here we go YIPPE! First set up a game overlay button labeled “Crouch” then place a checker, set it up so that when the check passed it brodcasts on “reset crouch” and when it fails it brodcasts on “set to crouching” set the check up like this!


Now wire the game overlay to the checker like this,
Game Overlay clicked — — — Run Check
once you have done that, place a counter and set it so it updates the property “Crouching?” then set up the channels like this!

next, make the property and have its scope be player and call it “Crouching?”.
Then you need to make 2 speed modifiers,
one that sets the speed to 0.50 when recieving on “set to crouching”
and another that sets the speed to 1 when recieving on “reset crouch”

What does this do?

What this does is makes it so that when pressing a button it brodcasts on a channel this channel can be used to deactivate props with collision and activate identical ones without collision, when pressed again it sets the speed back and brodcasts on a different channel so that the props with collision get reactivated and the ones without collision get deactivated. this makes the illusion that you are crawling under the same object.
Screen recording 2024-10-30 4.39.04 PM

Conclusion

in conclusion I hope y’all liked the guide as much as I did making it, feel free to have constructive criticism of this guide in the replies, and I’ll try to upgrade the guide accordingly.

Fun Fact :O

This system was made for a gimkit horror game I’m working on
you can find information on it easily, but I’m not gonna tell you where it is because scavenger hunt hehe

7 Likes

Mind that this breaks physics.

1 Like

nice guide! i may tell my bro abt this cus he’s making a ds1 based game so this could be helpful. :sparkling_heart:

1 Like

what? it doesn’t, crawling under things is very able to be done in the laws of physics, and since when was Gimkit a logical game?

5 Likes

Explanation: 9/10
Good explanation!


Rarity: 9/10
It’s unique concept!


Fun: 9/10


Pictures: 9/10
Maybe add a gif or picture of it happening?


Effort: 8/10
Good job!


Spelling/Grammar: 8/10
There are some spelling/grammar errors.


Formatting: 9/10
Good job!


Overall: 8.7/10

Good job Fleet!

3 Likes

I don’t really like making gifs, they make me have to do like a 100 attempts just trying to get it under 5 seconds so it will upload to the forums. if gifs could more easily be uploaded than I wouldn’t hesitate to do so. everything else I very much will try to improve in :slightly_smiling_face: , (this system was made for a doors like game hehe)

2 Likes

If everything, including barrier walls, were disabled, you’d crawl through walls…
Breaking physics.
Annnd true…

that’s not what happens, you specify which ones do.
if you don’t want to be able to crawl through a specific wall, don’t make it disable when recieving on “set to crouching”

1 Like

I fixed some of the grammar issues! feel free to re-rate it if you’d like.

1 Like

Ranking And What To Do Better


Creativity 9/10
I feel like this guide is nice and original, nice job finding something creative and useful!

cough cough some people don't do that

Humor 5/10
there is a small amount of humor, I wold add more though


Grammar 7/10
After the grammar fix, it seems a lot better! Just a couple spots are unnecessary such as:


Explanation 7.5/10
Its something, just add some more


Formatting 9/10
no comment


EFFORT 10/10
it seems that you put actual effort into this guide! Very nice!


Pictures 10/10
This was a short guide, so minimal pictures are great. And the GIF you put at the end was cool!


Introduction 5/10
a bit short, and basic…but it’s not a 0 because you have a bit of humor and something


Conclusion 8/10
a bit short, but nice


Title 7/10
Please… PLEASE… capitalize


Rarity 5/10
its something everyone could think of, but not everyone could post a guide on


Now, you may be saying “IsN’t RaNkINg BaD?” but here’s my argument <3

Basically, Im showing them WHAT to improve on and what they did right, and they are open to critisism as shown here:

Score = 8.9/10

Nice job Fleet!

3 Likes

Meh personally I like my guides dry as toast

With just a little cinnamon[1] to add the spice


Toast with too much cinnamon is just disgusting, because it’s all you taste.

If you have too much humor, it degrades the seriousness of the guide.


Less is more

Unless it’s layered terrain

Can’t get enough of it


  1. humor ↩︎

5 Likes

me personally, I love cinnamon, but I get what your saying.

1 Like

I’m so trendy :blush:
Nothing to see here

3 Likes

these parts were just gags
(the 2nd one is totally not a reference to a certain skeleton)

2 Likes

Set the bench you can’t crouch under to primary layer and the one you can to the above layer.

1 Like

there is something hidden and I found it

Vengeance saga released!!! Let’s goooooooooo!

is this it?

Shhhhhhhhhhhhh.

Nyeh heh heh heh

1 Like

things I added orcording to the ranking here,
capitalized title
made the explanation a little longer.
made the introduction longer
the rest either will be fixed later, or I physically cant fix without changing the guide completely.