It depends on what the owner thinks, so just go with what you think is best
I made so much money and then a button showed up for me to bump stuff and I did so ya…
I’ve also made a clicker game and I want to know can you afk money
I explain that in the CPS system part.
Made a game called “coral clicker” which inspired me to make my account, Thanks I used this guide, it was really helpful!
New to the forums, and I find this very helpful. However, I’m currently trying to make a tycoon-ish game where you use 4 different resources. Is there a way to make this but with multiple resources while also being memory efficient? There are 14 different bases in the game I am creating, and I am already at 48% memory. I may be open to showing pictures soon once I prepare a big reveal of what my game will be. Any help would be greatly appreciated!
Hmm, vending machines would help instead of triggers, I think you can make an are in the middle ( maybe a specific area) and o use less memory.
Edit : I meant zones and overlays
I am not sure, however, if you split all your upgrades where there are certain ones you have to use a single rescource, then you should be good. You could use a button, and a checker, along with a item granter for the reward. Block code is absolutely necessary.
Clicker Bumper:
two questions:
- why did you make all the properties into variables before doing operations on them?
- why is this 9.5/10 lol
nice guide tho!
I followed this guide for Gim Jam 2023, and it was so easy, this was before I knew ANYTHING about block code
Isn’t this a 4/10
@ImAgimkitFan please don’t edit this guide.
It’s @VALUEX’s private property and he only made it a wiki to have an infinite editing time limit.
ok sorry about that.
- I prefer converting properties into variables always(if applicable).
- Mainly because people voted 11/10 and 8/10 as a tie, so half is 9.5/10.
Thanks!
Not really, kind of because of the extense of block code and game mechanism use. Also: it is mainly a high difficulty because of what people have voted, personally: it’s now more of a 6/10.