How to make a button require an item

I want to make it so when you push a button it takes away 3 ¨wood¨ and it places a barrier but i cannot figure out how to make it take an item

When the button is pressed, wire it to a checker, that checks for greater than 2 wood. When the check passes, wire it to an item granter that takes -3 wood, and when it fails make a notification that says there is not enough wood.

This help?

@MrDiscoWhale1, make sure to mark a solution!

You could just use an invisible vending machine that requires certain item(s) instead of a checker system, it is way simpler.

A item granter but have the granter set to a specific item and you can make it grant negative amounts

he wants a button, but whatever:)

The first way is to just use a vending machine, but if you want it to be a button, do this:

You will need 1 button, 1 checker, 2 item granters, and 1 popup(optional).

Button settings:

Screenshot 2024-09-20 10.35.06 AM

Checker Settings:
(note that if I want it to cost 3 you have to put greater than 2)

Screenshot 2024-09-20 10.30.21 AM

Screenshot 2024-09-20 10.30.26 AM

Item Granter settings:
(note that I am buying the 1 teal seed and spending the 3 brown seeds.)

Screenshot 2024-09-20 10.33.37 AM

Screenshot 2024-09-20 10.33.31 AM

Popup Settings:
(this will send a message if you do not have enough)

Screenshot 2024-09-20 10.33.25 AM

Please let me know if you have further questions!

correct, but an invisible vending machine is way more efficient and has more possibilities, but, button checker is completely fine depends on what other systems your game have.
that’s why I like communism

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