OH I almost forgot
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OH I almost forgot
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Hey can someone put some appropriate tags on this guide?
I can’t think of many tags that explicitly apply to this guide. Are there any in particular that you want added?
No, not really. I just thought it was weird that it went 20 days without anyone touching it.
True - most of the guides that relate to GKC features don’t have any tags, but it might be a good idea to make some to categorize the guides more effectively. I just can’t think of any that are (1) necessary and (2) work well with those particular guides .–.
i added the tag game-mechanics, i cant really think of anything else for this though that other posts can use without it already being represented by the forum categories nor difficulties
I like how it says the zone is a newly discovered device. It’s so old
It’s an aesthetic choice (used in one other guide).
This guide is also aimed towards beginners.
I thought it was because the zone was new.
Oh.
Why is that a wiki?
Can anyone help right now it isnt working it’s either you go in and you respawn immediatley or you go in and dont respawn at all or you go down in breaths and you dont respawn
Okay. Is the underwater portion working? Delete the respawn until the very end.
I refollowed and got it thanq tho and also Good Tutorial
and tip for anyone dont do this in a rush lol take your time ok?!
bumpers
I might add an overlay that shows the breath left…
In your game? That would be great!
how do I make it so that if you run out of snowballs it activates a certain button?
You can use an inventory item manager that tracks the amount of snowballs. Have it update a property, and have a wire leading from the property to a trigger that triggers every time the property changes. The trigger will check if your amount of snowballs is equal to zero, and if it is, you can activate the button. Alternatively, you can just use a checker instead of said trigger.