Did you set the property type to numbers
Oh…… sorry I didn’t understand
Not sure if you must need block code to do this though.
Make sure you set your property to [Numbers], if you want to make a knockout streak, try this way instead:
Set the counter update the property, wire lifecycle (player knocks out) to counter to increment value every time the player knocked out someone, make sure to set all the devices on [Player] scope.
I tell everyone although tempting lets not join the code as its gonna lead more people into it
@TinanYx exit the game then re enter so no one joins and tries to grief of any sort
because you have no property or variable set to true
so true is undefined lol
I don’t think true works
is this block code in your knockout manager?
or whatever device is needed for it
Perms aren’t on anyway
No trigger @Gimkitsuggestor
well just to encourage people not to join I say to rejoin
well there’s a block in knockout manager that detects a knockout
You can use lifecycle to track knock out too, read my post again.
From my observation your wanting a game where if you knockout someone it updates a property Right?
;wait is there a counter connected to it?
I don’t think a counter is needed for a property
the property if counting up is pretty much what we call a
Pseudo counter (I think)
ik
I was just asking
Well, you do if you wanted to track the property value without any block code.
true is undefined because there is no variable or true/false property for the if block
:agony: