How to regenerate health when holding a item/gadget,
because I need help with my world that uses this mechanic briefly but I don’t know how/to make such a simple mechanic.
So does anyone know how to explain step by step
Side note: don’t use pictures pls cause the pictures cant load correctly on my laptop
Use a med kit…
no like, I mean like how to regenerate when holding a item like a blaster or some sort
regenerate health when holding a item
You can make a universal overtime health system
Try the lifecycle device and see if that detects it.
Ok how bout this (If you can) When the player takes out the blaster it triggers a trigger loop connected to a health granter and when the player puts away the blaster the trigger loop stops
let me try that for a sec
It’s impossible to check for when you equip a gadget, but maybe improvise to gadget fired or on knockout?
Yea it didn’t work
The lifecycle can listen to you firing a gadget or knockout, perhaps every time you fire it grants you like 5 health? Or every knockout increases your Regen amount?
First you’d need to identify when the gadget is brought out. Your best bet is to use the WHEN GADGET FIRED. But, I don’t think there is a way to check if you’re not currently holding it. At best, you’d need to use a counter and when the counter is over to delete the item from inventory, and maybe broadcast to stop giving health?
For now, it is not possible to detect whether the player is holding a gadget, but it is possible to detect if a player has a specific item in their inventory, perhaps try to use an alternative way to make this system?
You can’t do that.
i know, it was smthing to try and see if you could…