how do I make it to where you gain a point or an object when you get an elimination? This system is used in the Slap Battles game on gimkit and I’m trying to recreate it.
Look in map options. Find the Score section. You’ll find something for the type of score. By default, the score type is knockouts.
I just saw that I fixed it (for some reason I had changed it). now Im trying to figure out how to make it check your score when you press a button, and if you don’t have a high enough score, you can use it.
Go to map setting and set it to knockout I’ll get screen shots later
You can use cash and checkers so every time a player gets a K.O they get 1 cash connecting to the score then if the player trys to use the button have the checker check amount of cash = to (Amount of cash) then if passes give item
There is no need to do that, you can just change it in your map settings, change the score to knockouts.
He asked
so i told him he could do that
How do I set it up so that they get the cash when they get the KO
Use a lifecycle to do that set it to when player knocked out then use a item granter and set it to cash and them use a channel for the lifecycle and item granter
I did all of those things and the system actually works quite well now. I’ve run into another issue that is being a little bit of a pain to try to fix. The current system has it give an item to a player, but when you get enough points to afford another gadget, you can equip the new gadget because all the inventory slots are fully up (there is one).
Then I guess you could set inventory slots to the max on map options or settings I forgot the name of it lol
that is an option but I don’t want the player to have more than one gadget at a time. Do you know any guides off the top of your head about this idea?
Ehh not really but I could research
Wait help how about you use a Ite granter for that so that when they operate the vending machine the item granter removes an item from inventory?
I thought about doing that but stopped for a specific reason, I would have to make it delete every gadget, every time you use it. It is very possible but in my opinion, incredibly tedious.
Your right but I’ll try and find another way
Is there a way I can make a function to just delete every gadget the player has so I can simply reference it every time you use a button to select the gadget?
Yea use the Item granter for that
is it possible to make an item granter give more then one type of item. I think I might be able to try something with block code to take all the items a player has.
Yea it might or just use multiple of them