Im asking another thing about coordinates and how do i find and display a players x, y vaules?
And yes i already tried searching and i couldn’t find what i needed
in coord device’s blocks do activity feed the player’s x & y value
and is there a way to store this so when a player hits a specific value it does smthing?
properties, like in the last topic
how do property’s work lol i dont use them alot
You use a player coord device, and you add a x property and a y property, then when you put the tripwire down use a trigger to save the tripwire x y in a diff property, then make a trigger loop that only loops for k¡ller and when triggered in blockcode if k¡ller x y = tripwire x y then tripwire them
Sry i dont have time to elaborate
Could use lasers too i think but ok, then we dont have to do
as it uses more memory
But you would have to put lasers everywhere
Ok yeah I didn’t think of that
I’m on mobile right now, so I’ll try my best:
Place down one Coordinate Tracker, two Properties, and one Overlay.
Next, set both property as numbers and set on player scope, name one as [x property] and one as [y property].
Inside the coordinate tracker, set it track on x coordinate on [x property] and y coordinate on [y property], and transmit on [player-position-change] when player changes position.
Lastly, inside the overlay, set it to player scoped, create a block that triggers when receive on [player-position-change] channel, and make the block as:
[Set text]-[create text with]-[get property][x property] [,] [get property][y property]
@Colton does this work?
use the Player Coordinate Device and then display those coordinates in an overlay
You also need properties in order to track the value of x and y coordinates in the form of numbers.
Idk i havent checked yet! What i need the system for is so i can detect where a player is and force them to go one way or they take damage if they go any other way for example i was moving +x Values and i use my ability if i got -y +y or -x values it makes me take damage
Thats easy
Make property x, y and connect them to the coords
Make property x1, y1
Go in coord blocks, when player location changed
If x1 bigger than x, broadcast damage channel
Set x1 to x
This is for moving left, you can adjust x/y and bigger/smaller to do different directions