I haz idea what if you used two separate player counters assigned to each team and when one reaches zero the game ends also this also might be in the infection game guide cuz it switches teams and the game ends when the other team is out of players so search “infection” and u should get something like ur looking for
And make sure when a player dies they switch to spectator
you should try to search topics to see if this has been done before.
On the checker are you sure you put less than 2?
Or maybe on the counter you didn’t select update property?
yes
I did filler
You can use this. Just put text in between < >
<filler text>
and text won’t show up so you can bypass the character limit
Just by the way
Ummmm… Is the relay set to single player on each team?
yea but I think I know what was wrong with it I have team switchers that are interfearing with it
Do the team switchers do something at the start of the game or something?
yes they make it to where only one player is on a team
That might be causing the problem. Try shortening the delay of the trigger to 0.05 maybe?
If it doesn’t work switch it back
no it does not work I tryed It just ended game at a different time
I have an idea. Add another trigger that receives on “not delayed start”. Add a delay of 1 second then make it transmit on start.
Make the lifecycle transmit on “not delayed start”.
Picture
Delete the wire between the lifecycle and trigger, and wire the new trigger (The one that we just made) to the old trigger. (The one in the original guide)
“Triggered” --------> “Trigger”
ok will do I got class but I will tell you if it works
Alright cool.
You have school already?! I feel so bad for you
can you show pictures
Summary
yeah where i am at school stared last thursday lmao
This should work.
please mark a solution.
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