Okay so their are 3 maps they are all the same but each one is a different size compared to the other one.
Map 1 is the smallest
Map 2 is the second smallest.
Map 3 is the largest.
I want it so that
if their is less than or equal to 3 player - Map 1 is chosen
if the number of player is 3 < Number of players < 6Map 2 is chosen.
if the number of players is anything greater than or equal to 6 than map 3 is chosen.
I also want it that that the players teleport to the specific map via a
a button.(I’m so sorry I forgot to mention this before.)
Thats basically it I know this is possible but I can’t seem to figure it out.
If anymore details/information is needed I would happily give more info.
If theirs a guide on player detection With images that would be helpful because with the player detection I could figure out the rest by myself.
So you can have a lifecycle set to game start → relay set to all players → counter with a property of for example: player count
Checker #1 checking wither the property is less than or equal to 3 players
Check passes → go to map 1
If check fails → second checker checking to see if it is less than 6 people
If check passes → go to map 2
If check fails → go to map 3
Note: make sure you have a property device set to that property you will use and make sure it’s a number property or else it won’t work
So sorry but I forgot to mention that the players teleport to the map via a button so is their a way to make the button work with this system @BoomBoy. I’m so sorry for not mentioning this in the post.
So are you saying there is a player limit to each map? (Except the last one of course)
Or are you saying that they click a button and then they go to a map that depends on how many people are on there?
Ok so
Lifecycle on game start —> relay all players on channel getplayercount
Counter increments on getplayercount and updates property playercount
Button when clicked trigger trigger
In trigger blockcode:
If get property playercount <=3 broadcast on channel map1
If get property playercount >=4 and get property playercount <6, broadcast on channel map2
If get property playercount >=6 broadcast on channel map3 @demo
No , I’m saying that everything is the same as before except that you don’t spawn on that specific map that is picked depending on how many players their are. Instead you press a button and the button automatically teleports you to the map that is picked depending on the player count. I know this might sound confusing so please ask questions if you don’t understand.
Oh okay so you can just have the checking system that decides what map it goes to be independent
So kinda like this (copied from previous reply and changed to fit):
Devices needed:
1 Lifecycle
1 relay
1 counter
2 checkers
So you can have a lifecycle set to game start → relay set to all players → counter with a property of for example: player count
When button pressed → checker one
Checker #1 passes → relay set to all players → tp to map 1
Checker #1 fails → checker #2
Checker #2 passes → relay set to all players → tp to map 2
Checker #2 fails → relay set to all players → tp to map 3
Checker settings:
Checker #1 checking wither the property is less than or equal to 3 players
Checker #2 checks to see if it is less than 6 people
Note: make sure you have a property device set to that property you will use and make sure it’s a number property or else it won’t work