basically, if you deal damage to a player you gain half of that amount of health back. if this is impossible could you like set it to a number like gain 5 health every time you damage an opponent
There are lots of guides on this, such as this one:
If you don’t understand this one, use the search button for more options.
2 Likes
Well this really isn’t possible, you can’t detect when a player is hit, especially the specific amount of damage they take.
You can make life steal/siphon.
Use the guide my friend @YourLocalGimUser_0 linked!
1 Like
hmmm, can you make a player Regen when someone is knocked out?
I think you would use a lifecycle (when player knocks out) and wire it to a health granter
1 Like
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.