How To Create A Height Tracker In Gimkit Creative

Introduction: Heya, Gimkit lovers, I’m Jack. I’ve made a guide called “The Ultimate Guide to Creating a Voting system” And I’d like to follow up with a few more. In this particular guide, I will be covering how exactly to add and track height in your platformer map. Let’s get right on in!

Notice

NOTICE: This is not an original guide, I made this exact guide about mid September 2025 and it got flagged for off-topic posting. I’d still like to have this guide for you all, but I’d like to limit the replies on this topic if that’s alright. It was largely my fault to begin with so, I will do my part to no longer continue this issue.I’ve seen this guide created before, but none of the images are functional, and I was wanting to create my own with images. Memory for this guide can be up to 4% as the Player Coordinates Device itself is 3.5k memory alone. I think to actually build this, it’s surprisingly easy, especially with the brand new addition of the aforementioned Player Coordinates Device.

You Will Need:
Devices:

  • Game Overlay
  • Player Coordinates Device
  • Property Device

Here are the three steps, (the last two are optional) in order for you:

Step 1: Propery Configuration

Step 1: Get your property, and configure your property within your map to be set to a Number property, give it “player” Scope and name it Height. Scroll down, and change the channel that will be broadcasted when the property is updated to “Height”.

Step 2: Player Coordinates Configuration

Step 2: Grab your Player Coordinates Device, and set the “Update Properties” tab to “Yes” and have the “Y” property be our new property “Height”.

Step 3: Game Overlay Code

Step 3: Grab your game overlay, and set the content and visibility scope to player. Set the overlay’s text to display to be “Height: 0m” Next, create a new block, and tell it to run when receiving on the channel “Height”.

Insert this block code into the game overlay:

The following steps are optional and are not necessary to include but are still considered great features to add to your platformer.

Step 4: Broadcasting on the Leaderboard (Optional)

Broadcasting on the Leaderboard: This is optional, and may be specific to each platformer you make, but, just in case you want to show the players height on the leaderboard as well, I thought I might include this bit.

Broadcasting on the Leaderboard: Alright, let’s go to our map options, and go to the “Score” tab. In this tab, we will configure all options to these settings:

Step 5: End Of Game Widget (Optional)

Broadcasting on an End Of Game Widget: If you’ve got a different thing that you’d like to use as a means of scoring instead of Height, you can broadcast this on an end of game widget device. Here’s how:
Configuration: In your End Of Game Widget, set your tracked item to a “Statistic” next, set the property to track to “Height”. Beautiful!

Ending: Outstanding! We’ve built a Working Height Tracker in our Gimkit Creative platformer map! Hope this was helpful, and also enjoyed! I’ll see you in the next one!

-Jack, Out!

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Cool! Hopefully it doesn’t get flagged again, lol. I searched to see if this was a dupe, and the only other one I saw was your old one.

This is really useful!

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WOW!
This is more for beginners (I think) but nice guide!


I thought there was a guide explaining how to make this but, I was wrong, I can’t find any.
Good job!

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Thank you both for the support!

Correct, this is not a duplicate guide, I do believe that I’ve seen this guide somewhere, though, it just wasn’t easily popular or accessible. So, I thought Creating my own would enlighten the everyday creator and hopefully this can get 100 views so it appears in the feed when you search the taglines for this guide.

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There actually are some guides, but none that cover this one specifically.
this is the guide: Making a Falling Respawn System. (Automated)(Difficulty≈🟨)

Hello I’m new to gimkit Creative and I was wondering how to activate the checkpoints as I am trying to create a platformer

Welcome to the forums! when a player steps on the checkpoint, it activates.
but I’m afraid this post was not relevant to the topic, so next time you have a question try the


button!


also remember that when a player hit’s the ground, they don’t respawn. so add lasers on the bottom with no start and end point so that they DO respawn at the checkpoint! (and make them black/makes them invisible)


Good to know :D!
here are some useful links btw:
Welcome to the forums! :tada: :D.
a few posts that are helpful
How to ping, quote, make dropdowns, etc
Important tips :D. (click the dropdown)
Click the dropdown to get the official rules and some tips :D.
the official rules are in the one above :up_arrow:
@LeBabyMcSushi

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OO la la, another new Forumer!

Welcome to the forums @LeBabyMcSushi!

Be sure to read:
Forum Tips!
Guidelines!


To make checkpoints work create a skinny/rectangular zone stretching at the bottom of the map.
Connect that to a Respawn device and wolaa, the player will automatically spawn to the most recent checkpoint the player hit!


woaaa, I didn’t consider reading the post before me… @Skittyss

Thanks that helps a lot

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Your guide is a dupe this guide has been made before search before you post. But these guides don’t have pictures unfortunately

What about this?

This?

And this?

And many many more.

@JackGimkit , I’m afraid this guide is a dupe. Next time search before you post please.

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Ah, well, this is definitely not a duplicate, a duplicate guide is where the guide is the exact same mechanics. Mine aren’t similar to theirs, as these guides do not use the format that Don’t Look Down uses. I’m afraid that you are incorrect, however, I do understand how guides like this one have been made. But this is unfortunately quite unique. And also why did this get flagged again? Because someone thought it was a duplicate?

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Alot of people have been saying that this is a duplicate, so your guide probably obtained quite a few flags :sob:

I see, this is likely correct. I’ll take this down and I’m just going to have my next guide be my Among Us-Player Voting System. I’ve gotten about 1/3 of the way done and I’m working on it as we speak. Thank you!

So are you deleting this topic?

If you are, mark a solution (After I change it to Help )

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Sure, I can do that.

Sorry you have to delete this, I thought it was pretty unique!

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Thanks! I appreciate that a lot actually, my guide on voting I guess will be the next you see.

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NO MORE REPLYING

Thanks!


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