I want to make a game similar to 60 Seconds, I want to make a house and scatter items like cans of soup, water, weopons, etc. I want the player to be able to collect these items (At least 4) and drop them into the bunker. Once the time drops to 60, they will be teleported to the bunker, and all the items will be there. Any ideas?
If you want, you can use the item image device and place a button underneath it to give you an item and make the image disappear to simulate picking an item up. Another more memory intensive way would be to have two sentries spawn next to each other on different teams, one with 1 hp and the other with 1000, the one with 1 hp will drop the item upon knockout and the one with 1000 hp will be deactivated upon the 1 hp sentry knockout, leaving an item floating on the floor.
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