I want to use this in my battle royale game.
Lifecycle, set to players knocked out. Transmits on channel x. A counter, set to increase by 1 on channel x. Set to increase a property, which is called Points and is a numerical property. In score settings, set the score to Points.
This person had a very similar answer, this is probably really helpful:
Search for knockout points, third from the top (has a blacklisted word so I can’t post the link, sorry!)
Here:
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Don’t forget to make the property and counter update in “Player” Scope, otherwise the knockout number will appear globally.
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Ah, thank you!
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Yeah, but if it’s an in-game reward (it’s BR, so maybe) then you do need a counter. So you’re actually still right.
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