How should I make it so that when all players are on one team, the game ends?

I’m making a hide-and-seek Gimkit, and I want it to end the game when all the players are on Team 2 (seekers), and I’ve been looking in the forums and haven’t found anything good. Any ideas?

Make a player counter for team one only, and then end the game when the player count on team one equals zero.

Yo @Renemers set up a global number property, then mak a global number property named somethin like “NumPlayersTeam1” (or similar). start this property to the total number of players on that team. Use Knockout Manager, wire a knock out manager to listen for player knocks/KOs on the specific team you want to track. Decreese the property: When a player is knocked from the specified team, use a block to decreese the “NumPlayersTeam1” property. Check for Z-Z-Z Zero: Use trigger to check if the “NumPlayersTeam1” property has reached zero. Then, end game, if the property is 0, Ig you have to wire the trigger to an end game device to end the game. Repeat for theother teams, if you have other teams, repeat steps one through five for each of them!, hope it helps bro.

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