How should I make a tagging system that makes hiders (team 1) be transferred to seekers (team 2)?
How should I make it so that when the game starts, the hiders and seekers both get messages explaining their role, and when someone is tagged, they get a message explaining that they’ve been tagged?
End the game after 5 minutes (I figured that out) or, if all the players are on the seekers (team 2) end the game early?
Also, I forgot, but how can I make it so that hiders have a small amount of time (30 secs for now) to hide before the seekers are released from a room with a barrier device? tHaNks!
Yo, what’s up @Renemers, I see your new, if you find the right solution please mark a solution so this forum doesn’t stack up by clicking the bottom right of a post where it says mark solution, thanks!
You talked about making a waiting room for the seekers to give hiders time to hide,Let me explain how. So you can make A room somewhere in the map where they will spawn,and then take out these devices.Make a lifecycle that signals a channel on game start(Channel example:game start)then make a Repeater that starts on the channel Game start and in the one below put make the task signal a channel(example:counter)then the set the task interval
on the Repeater to every second and make sure to switch the stop strategy to after a channel(1.0)Then finally put a counter down that increments once on the channel (counter)and then find the target and set it to yes and put in the number 30(for 30 seconds)and then make it Transmit a channel when reaching target(example: open seekers cage) and at last go to a prop or barrier(I will use a prop for this) and set it to hide prop when receiving open seekers cage.I ran it and it went smoothly.I hope you can understand it,but ask me if you have questions