I wouldn’t say I’m a very experienced map-maker, and when it comes to memory, I am inexperienced. I was creating a map that we select in-game modes (like, a popup shows and we push a call-to-action, then we teleport to a certain place) and I’m sure it will overflow the memory. I have absolutely no idea how much memory should I use without causing lagginess, glitches, and bugs. So, back to topic, does anyone know the lagginessglitchesbugless memory amount?
Also, by lagginessglitchesbugless memory amount, I mean the bugs will not severely affect gameplay and wouldn’t take too long to load in.
I mean my 99% memory map doesn’t lag much in-game so I think it doesn’t really matter. A lot of props/visible devices can cause an overload, but as long as it’s not like the super complex barrier art background or something you should be fine.
if you want to consider it like this u can, but i think we solved your question, make ur map less than 75% memory, use @Here_to_help and @SlimExtraterrestrial tips, just dont add a lot and a lot of props and devices in one area, and u are good to go. can we pls close this. @VioletMuffin