How make the checkpoint so that if one player gets it the others can respawn at the checkpoint

do I need to do some or lots of block ?

All you need to do is wire it to a relay, (All players) then wire it back to the checkpoint.
Trigger Relay>, then Set as active checkpoint>

Hopefully this helps.

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You don’t need any block code. Using the relay and the checkpoint is good enough. When a player activates the checkpoint it will send a channel to the relay and the relay sends a channel to the “set as active checkpoint” area. The relay should send it to all players.

thanks so much @WSG and @Brynn

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