How do you make your game where when all of one team is knocked out the game ends?

I have been creating a Hide and Seek game and I am trying to figure out how to make the game where when all of the hiders get tagged, or the seekers get knocked out by base guardians(the hiders have a base guarded by sentries) the game ends and the other team wins. PLEASE HELP ME!!!

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I can do it give me a second…

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You could use a counter device to count the players and when counter reaches 0, connect it to the end game device.

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Close Vexselas, but you’d need a system that decrements the counter after someone’s knocked out (hint hint)

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(extra character extra character)

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An easier way is to do that, but wire the zone to a counter (player enters zone > increment counter).

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Seems plausible, Ill try out your hypothesis in a dummy map.

You need a property, Knockout manager, Counter, Zone, Checker, and a spawn pad

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Counter settings:



Property settings:

Knockout manager settings:

Checker settings:

Set-up looks like this:


The wire is (player enters zone > increment counter)

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I tried to make it where if a player entered a zone the counter increased then a knockout manager would make it decrease but the knockout manager works for everyone not just one team.

Try setting the scope to “team”

I would love to help our friend @ef20158 but I unfortunately have forgotten how Gimkit works :sweat_smile:

Thank you for all of the help.

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This is amazing!!! Can you say what to wire the end game to?

Oh yeah! (silly me!) You’re going to have to wire the checker to the end game device (check passses > end game)

Also, a typo real quick; the checker for the property should be set to 0, not 1. That way once 0 players are remaining on the red team, the team won’t have any players left, resulting in the game end.

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PLS USE DROPDOWNS!!

WE HAVE THEM FOR A REASON!!

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otherwise thx for the screenshots! :+1:


  1. IT HURTS MY EYES :sob::sob: ↩︎

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