How do you make the meter bar from Dont Look Down?

Im seriously confused. I have recently followed a tutorial on how to make a meter property, but I want the player to see where they are without keep clicking the leaderboard. Anybody know how?

I think you can make a waypoint

How to track a player’s height! ft. THE PLAYER COORDINATE DEVICE :green_square:

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oh nvm, that won’t work

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i have indeed used the pld, i mean how to make a bar in the top right to show how high they are

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Just look at the guide @Bardy_2913 posted.

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…um, where… . . . . .

It’s basically use an overlay that store the y property via coordinate device.

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Grab a lifecycle, a trigger, a relay, and an overlay, and the y property from the guide.

Make sure the trigger has a delay of 1, the lifecycle runs on game start.

Make a lifecycle, then wire it to a trigger (Lifecycle occurs → Trigger). The trigger triggers when receiving on “triggerLoop” and transmits on “triggerLoop” when triggered.

Make a relay for all players. Wire the trigger to the relay. (Triggered → Relay)

Grab the overlay. Wire the relay to the overlay. (Relay Run → Run wire pulse block)

Make the wire pulse blocks this:

Set Content: Create text with: "Height: "
------------------------------ Get Property Y
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i have done everything up until the Relay run–>Run wire pulse block. In wires, there is no choice for “Wire pulse block”

Oh, ok. Then make the relay transmit on “hightOverlayChange” And make the block run on that channel.

heightOverlayChange?

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Yes, make a channel block that runs from that channel.

what should the code for the channel block look like?

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Screenshot 2024-10-27 8.07.34 PM
is this correct?

Yes! Just add the space and the colon (:) after meters, because then it looks messy.


the meter button doesnt seem to work

What kind of property is “meter/y”? Is it a “Number”?

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Well, you have to use the player coordinate device and the property.


Also the property has to be a number property, and the scope is player.