Oh now I remember the mechanic
Maybe try a setup like this:
The lifecycleâs settings are default.
The relay on the leftâs settings are:
The wire connecting them is default(the only possible options), and runs from the lifecycle TO the relay.
The waypointâs are:
The relay on the rightâs settings are:
The wire connecting them is:
I hope this helps!
Whatâs wrong with mine?
What?
nothing apoll02 just seems to be doing the same
Nevermind, this way, it makes sure that it checks team 2, mine was just the basics.
No, for that text, I was replying to him.
Yeah, I already said that.
That is why I deleted it.
Also, why did you say their and not his?
Because I didnât read your profile.
Waypoints are only visible to everyone but the person that has it on them.
I didnât work. I might have done something wrong, not too sure yet. The waypoint wonât show up no matter what.
I know, but how do I choose the person who has it?
Heâs just built differently.
You could use relays with an audience of âRandom Player on Specific Team
â but same players can get selected multiple times and that is kind of impractical.
ikr, but I still canât figure this thing out! Is there anyone left out there with a solution? (possibly @Haiasi)
@Gimkiter28 Maybe a relay with team 2 wired to a waypoint that tracks players. Have whatever you want to trigger the waypoint, trigger the relay. If you want it on game start wire a lifecycle to the relay. Also make sure in the waypointâs settings that it shows for everyone not just the triggered players,