Question.
I was making a forsaken-like game called [ ██████ ]. At the start of the game, the survivors (which are all but one person, who is the evil blue dude that wants to kiII the survivors) have to pick 1 of 6 classes in 30 seconds. Here’s the problem. If a survivor doesn’t pick a class, they will just have the default stats. That’s not good. So, does anybody have a solution to this?
I mean that if a survivor doen’t choose their class before the timer is up and they are forced into the map, they will default to one specific survivor. I forgot to clarify that picking a class is determined with a broadcast.
Ah, well
Maybe make a trigger for if the player does pick a class, it deactivates
But if they dont choose a character, the trigger should make the player the default character
And the trigger should be triggered once the timer reaches 0
I tried that. It almost works, but I’m not sure what relay would be able to only make the players who didn’t choose get a broadcast instead of the whole team.
You can also make the player go in a random class,
Change the teams of whoever chose a class
When timer ends, relay to whoever on original team, this connects to trigger, which has randomizing block to different character channels
A randomizer wouldnt help with this, i already did ask this, but it got flagged