How do you make a button disable once it is pressed?

Just what it says. I need help with this.

Put a barrier over it thats not active on game start. When button is pressed, activate barrier!

But the button is non-visible.

You can also grab a counter, make its target value 1, and starting value 0. When button pressed, increment counter. When target value reached, disable button!

Make the barrier not visible

1 Like

I think there’s a “deactivate button on channel” option. Don’t know off the top of my head though.

A table is covering the button, and the button is labeled “eat”.

I would recommend the counter method then.

Okay. I’ll try and then get back to you.

:heart:

It worked. Thank you for all the help. :smiley:

It’s simple just wire a button to a trigger, saying to “trigger” the trigger when pressed and the. Trigger to button, and then when triggered, disable button
See my guide here:

Exploring and Investigating the capabilities, of… The trigger!

1 Like

Yay! Happy to help. Good luck with your game!

There is a better way to do this.

Make the button transmit on X Channel when pressed, and make it deactivate when received on X Channel.

3 Likes

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.