I am trying to get my game to lock off the other players bases if they are not in the game.
Uhh… what do you mean?
My game has 4 bases and I have only 2 players mostly play and I need the other two bases to be blocked off when the players on that team are not there.
Check with player IDs?
And get the number of players.
So then, if number of players is less than 3, then assign player 1 team 1, player 2 team 2, and block off the rest. And if there are 3 players, then block off team 4. Otherwise, then you can just do whatever.
I have no idea if this even works.
Alright I will give up
I got this
Four teams
Four spawn pads
Each spawn pad spawns a diffrent team
Trigger on top of the spawn pad opening the barrier of the base
If no one spawns in a place, it wont open
Using a live player with tracked property could make it where if there are more than 2 players than area will be blocked off with a barrier, connecting a repeater and a checker could work, would you like me to make a guide for you on this?
Ian’s method would be easier to make. You place a trigger at each base spawn and if a player activates the trigger it activates the base. If the trigger isn’t activated it will keep the barrier around the base preventing it from being used.
What if a player joins late?
It will still work, simce they will be put on an empty team
And the trigger will still be able to be triggered
Or if you want you could make later players into spectators. However, the triggers would still be active, so later players won’t be a problem.
I found the guide, with one repeater that connects to a checker that checks for a value that is greater than 2. The repeater would need to be connected to a lifecycle that transmits when “game starts”. It could possibly work. The Trigger idea that Ian made is definitely way simpler though.