How do you get a checker to work

I have used the other guides, but they don’t work for me! I am trying to make everything turn infested if you get a certain number of something, but I can’t get it to work!

grab a checker, make it check for an item (the item u want), make the certain amount
then wire it to a trigger that triggers the event you want to occur

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Do what Kormorant said, idk if you have this, but get the regular props, then have an infested copy.

Have a trigger at the spawn pad and wire the trigger to all the infested props.
triggered → hide prop

Then you get to the part that Kormorant provided :3

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But what happens if you can’t wire stuff to the trigger anymore because you already wired a lot of things to it?

Just add another trigger and put it on the spawn pad so you trigger both triggers.

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But I don’t want everything to be infested at the beginning, only when when player gets the blaster. (the item)

Then when you get the blaster, wire all normal props, item granted (or something like that) → hide prop

Then do the same thing with the infected props. just “show prop”

sorry if its confusing.

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It still won’t work. Here’


s a screenshot. . .

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Would it just be easier to make the player teleport to an area that looks the same but with infected props?

Probably. But that would take LOTS of memory.
But if you’re fine with that, the yes. Go ahead :3

I might just do that. . . I’m only at 8% memory used. . .

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