Use this…
@Switch
Give them as many as you’d like them to have to steal…
So here’s the thing, when the host goes through the joining player the host gets a yellow seed
So what’s the problem???
You want the host not to be able to spawn-steal from a joining player?
If so use a lifecycle and set it to “Player Joins Late,” and transmit “Activate Spam Barriers”
Then place 4 barriers around the player, and place a trigger to where they’re going.
Make the trigger trigger by collision, and when triggered, transmit on “Deactivate Spam Barriers.”
I’ve GTG for a sec, but if you need anything else, so hesitate to mention me.
I want the player that j0ined to be able to take the yellow seed from anyone even the host
Then set a lifecycle to “player joins late,” make it transmit on “Late.”
Then have it transmit to a team switcher device that makes them on the tagger team.
Set the team switcher to a specific team, and team [whatever the tagger team # is].
Yeah I have to gtg to so see ya
One thing I forgot to say: It’s a mini game
Just a question. Is this topic done?
this seems easy enough just have whatever device you use that can send a message when your close to someone and have a checker that checks for the items and you pick a item and it sends to a thing that takes away that item from their inventory granting it to you
No
I feel like if the message pops up to take it and someone else takes before they click ‘yes I want to steal the item’ they won’t get and will feel confused
I do not get what your saying
Like when you said, “send a message when close to someone” I thought what if someone takes the item before the first person took the item
no I mean a signal not a physical message
Like overlay button?
no I mean a signal gets sent to whatever device to then do the action
Maybe when the button gets pressed it sends a message to a checker and the checker checks if the player is close enough to steal the item?