I’m trying to add a secret where the triggering player has to knock out the runner, while the game will always select one random person to survive that will never be the triggering player. I don’t think any basic devices can do that, and I am very confused about blocks.
How do I select one random person for something that is full-proof from being the triggering player?
A random person? Try using a relay set to ‘random player’
Yes, but that can select the triggering player, which that has the possibility to completely malfunction what I am trying to do.
Wait, so I just want to understand what you are trying to say:
Do you want to make a system that can select a random player without the chance of selecting the triggering player?
Yes, and I can’t really find any method.
Relay(random player)-> Item Granter(gets a random item you don’t need[lets use bait for example)
Checker(bait = 0) → when fail ed, Trigger a Trigger
Trigger->Checker(the same one)
and if it succeeds, then they are the ‘triggering player’
If that didn’t make sense, basically, a random person gets an item, and a checker that chooses the triggering player makes sure the triggering player does not have that item.
I have figured out another way, but this way also works really well!
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