How do I make this gameplay less reliant on slope jumps

so i’m trying to make an insanely difficult platformer game like YHMFT if it was nerfed a crap ton, and I posted a showcase on the wixsite, and people said it uses too many slope jumps (True…), so how would I make this gameplay less reliant on slope jumps while still making it really difficult? (there’s a platform at the bottom right under the spawn pad, its just covered by the bar)


also as a bonus question how skilled are the people at wixsite in platformer mode

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Heres a nice idea, I did this for my own game,

Try to not use slope jumps, AT ALL, it makes you think of some unique types of jumps to make difficult gameplay, an example is a piece of terrain where it is half covered by a laser so you have to land on the very edge of it.

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nice idea. i’ll probably mostly use this for new gameplay, but it’s kinda difficult for me to make normal gameplay that’s really difficult like this. i’ll still try to keep this in mind when trying to replace the old gameplay.

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ik, the code already expired, but I thought I blacked it out.

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check this I guess

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you can make jumps in which you might have to freefall through a tight tunnel of lazars maybe

yeah, but I already kind of have that on the first descending part of the screenshot.

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What you could do to make the game harder is a timer that starts when you start the section and knocks you out if you take too long.

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