I am doing this on an only up map.
Have a trigger loop or wire repeater loop that is either wired or connected via channels to the counter’s increment channel or function.
Here’s a mini-guide:
Grab two triggers and the game start device. To make the trigger loop configure the devices settings to look like this(Remember, this is using channels not wires):
Trigger loop
Game start device settings:
One of the triggers should activate when the game start activates:
The other trigger should create the loop you need:
Now, you have to connect that with the counter’s increment value channel:
And there you have it, a fully functioning system that will forever increment the counter!
Now, there are multiple other ways you could do this. I will only show one other way with wires, but with the trigger’s still.
Trigger loop, but with wires.
You will need the game start to activate the trigger still via the wire.
The wires that loop the trigger should look like this as their settings:
The game start that is connected to the first trigger should look like this:
Now, the trigger connected with the counter should have wire settings looking like this:
Remember, the wires can be added by pressing the z key on your device. If you’re on mobile, then I have no idea. I hope those guides were helpful to you!
Use any type of repeater and make it turn on, on game start. Use a wire so the repeater increments the counter. You can set a similar setting in Map Options.
Please do not try to tell him how if someone just did a descript version especially if it was 3 days ago
thats just rude
maybe try and use trigger loop guides as a reference?
(some may not have images, but the dialogue is usable.)
the blockcode image navy had was also purged, but you can also use the quote to help.
I’ma just
Get lifecycle, two triggers and a counter
Wire the lifecycle to one of the triggers
Event happens --> trigger
both triggers like this
Trigger --> triggered
Triggered --> trigger
After this, wire the second trigger to the counter,
The counter settings should be like this
starting value: 0
Count scope: global (unless you want it to work for one player)
Use target value: no
Then wire the seccond trigger to the counter
triggered --> increment counter
I feel like i’m missing something, idk what tho