Thanks so much, really appreciate it
Well, you could use a counter.
Wire the checkpoint to the counter like so:
Checkpoint activated -------------> Increment Counter (+1).
Just wire each checkpoint to the counter. The counter will go up by one each time the player passes through a checkpoint.
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Also, if you don’t want the player to just spam activate checkpoints, wire the checkpoints to individual invisible barriers that are bigger.
Checkpoint activated ----------> Activate barrier (Assuming you deactivate it on start.)
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checkpoint → counter
end of game widget using checkpoints → property labeled checkpoint player scope
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Use Nagi’s system, but under the counter put these settings in:
Then, add a property device and change the settings to this:
Now add an end of game widget device like so:
Mine’s labled
seconds survived, but all you need to do is change that to checkpoints reached or something like that.



