If you don’t search it up, then basically after getting knocked out, they get teleported to somewhere different on knock. Another one I’ve tried; Lifecycle(Player knocked out)Delayed wire repeater - Teleporter hasn’t worked.
What do you need help with I can’t tell?
Which device do they go to? Checkpoint or Spawn pad?
I think I get what you mean. Just have a lifecycle device that listens for player knockouts. Have that transmit a teleporter or checkpoint after knockout.
I have no idea if that’s on a player scope, but a counter connected to that and having the scope on that counter as player could also work.
Also, welcome to the community Skyler1! Be sure to check out the guidelines/rules/TOS/FAQ. I hope you grow to like this place, it sure is a very great place. Of course, it isn’t perfect though.
Thats what i did but it didnt work, ill try again
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