So I what I mean is that I enemies that have the same amount of health (BTW I’m new to the forums, Tell me if I violate anything).
Could you further elaborate
I mean it has health after its damaged
Still do not understand what your saying
so you know how sentries can’t move
What are you needing
Yea
the sentries has to have the same health
Well as of gimkits abilities it’s not possible
what about properties
We’ll actually hmm just maybe but how would you get the properties to update when hitting the sentry?
idk but I need to go I am coming back in a hour but Ima still be here for untill 5:00
What about we talk about this in like 3 hours okay?
I cant because I need the sentries to move but they can’t so I have to make separate sentries to make the effect of moving enemies.(I’m editing this because I ran out of replies its my first day) ill be back sunday
I guess, you just set all the enemies health to the same number?
Like in the settings, just set all the sentries to the same number
I remember when this was possible…
But ever since sentry interactions were removed, sentries weren’t able to teleport anymore.
There’s no other way to make moving sentries keep their health while moving unless they are all one-hit.
Sorry.
What is this anyways?
Like, I keep hearing about it, but what is it?
Wait, we can do this, and just stack some sentries. We stack 20-1health sentries…
Sentry interactions were a thing back in the day where sentries could interact with devices the same way we could. Like if a sentry destroyed a prop, or entered a zone, you could grant them items (or take away their gadget). But it turned out to be a bug, and there’s no more of it.
Yeah, I guess we could stack, but then we have 20 sentries firing at us. It would just be kinda weird because as its health would go down, so would how many projectiles it would fire, which is kinda unrealistic.
I can’t argue that it isn’t the closest we can get though.
Hi I’m back, I ran out of replies so specifically what I meant was if I make multiple sentries I could make the effect of the enemy moving but the enemies have to pass away so the sentries can’t just go to the end every time they so the player could actually play.