How do i make a volcano sacrifice scene?

I want to find a way to make it so that when a player gets knocked out, something else happens

What specifically do you want to happen? And for the scene use barrier art

I want a character to pop up and say something

I meant, like a sentry appears, and then pushes everyone else into the volcano

For the character, you would have to have the season ticket. Just thought I would mention that just on case!
Edit: oh nvm you meant a sentry :person_facepalming:

i have the season ticket already, but thank you!

thats ok, i said sentry because i wasn’t sure if people would understand what i meant by “character”

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Okay yeah one second let me set something up so I make sure I explain this right…

im using pure brainpower and memory rn:

i think the devices u would need are the character for the person(s).
dialogue for the cutscene, unless you want action and no words.
prop art barrier (as pixels said)
camera view to point to the volcano
and trigger/wire repeaters to delay things and activate/deactivate (show/hide) characters and stuff. also i think u would need to use barriers to make hands (supposedly jst a small circle) for the characters.

i have things to do irl so i cant make it. but if no one answers/shows u smth ill do it later.

Okay so here we go
Lifecycle set to “player knocked out” (not to be mistaken with player knocks out) → dialogue with whatever you would want them to say and set the gim (would suggest inferno to match the volcano vibe)

For the pushing everyone else into the volcano, put a :rightwards_pushing_hand: emoji in a text and have that kinda moves along and have teleporters teleport you towards the edge to make it kind of look like you are being pushed into the volcano
Let me know any other questions you may have!

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Thank you all so much for your help!

Make sure to mark a solution if you have everything you need or ask any more questions if you need any more help!

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Okay, i’ll mark it as a solution, thanks!

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